# is comment line parser skip this line.
; is comment line parser skip this line.
;
# Best view with fixed width font and with syntax highlight.
##############################################
# SAAExten Settings
;
# FORMAT: *In full
#	([[HEADER])
#		([SECTION])
#		(DATA TYPE)(KEY)(SPACE)=(SPACE)(VALUE)
#	([HEADER]])
;
# DATA TYPE:
#	i = (int) integer range from -2147483648 to 2147483647.
#	ex. iIndonesiaPopulationExt = 260000000
;
#	b = (bool) read as int 0, is false else is true.
#	ex. bEarthIsTheCenterOfTheUniverse = 2137129
;
#	f = (float) range from +/-3.4e38 to +/-1.4e-45.
#	ex. fMyMathExamScore = -0.0
;
#	uc = (unsigned char) read as int 
#	range from 0 to 255 else is auto adjust to near.
;
#	* -1 or 0.666 sometime treat as flag.
;
;
# NOTE:
#	VALUE must follow DATA TYPE.
;
##############################################
;
# Progress 69%
;
# *Note: Not all variable can reload.
;
# Config editor : ampas tahu

[Main]
fVersion 	= 3.4
bDisableMod	= 0

[ReloadConfigInGameKey]
# Touch point.
iSlideFrom	= 6
iSlideTo	= 4
# In ms.
iMinTime	= 0
iMaxTime	= 400

[OverrideLocal]
bUseMetric 	= 1

[OverrideViolenceCensor]
# -Some stat not visible
# -Pickup not visible
# -Instant wanted when commiting crime ?
bIsGerman	= 1
# No blood mean not human :D
bBlood		= 0
# Because its impossible to fight back
bTramplePed = 0
# HeadShot or mutilation
bHeadShot	= 1
# Bumping into ped with vehicle, not working?
bHitAndRun?	= 1
# Cant override german game
bPickup		= 0
# Ped's lives worth 5$
bSpawnDeadPedMoney = 0
# Over population, not working?
bKillPed?	= 0
bPedImmuneToFire = 0



[[OT]
	[Time]
# 	set -1 to skip.
	iHour		= 12
	iMinute		= 0	
	bFreeze		= 0
#	1 minute (ingame) = second (real time)
	i1Minute	= 60
	
	[SpawnCoord]
#	set 0.666 to skip.
#	cant reload.
	fX	= 0.666
	fY	= 0.0
	fZ	= 0.0
	
	[Weather]
; 0  Extra Sunny  Los Santos  
; 1  Sunny  Los Santos  
; 2  Extra Sunny Smog  Los Santos  
; 3  Sunny Smog  Los Santos  
; 4  Cloudy  Los Santos  
         
; 5  Sunny  San Fierro  
; 6  Extra Sunny  San Fierro  
; 7  Cloudy  San Fierro  
; 8  Rainy  San Fierro  
; 9  Foggy  San Fierro  
         
; 10  Sunny  Las Venturas  
; 11  Extra Sunny  Las Venturas  
; 12  Cloudy  Las Venturas  
         
; 13  Extra Sunny  Countryside  
; 14  Sunny  Countryside  
; 15  Cloudy  Countryside  
; 16  Rainy  Countryside  
         
; 17  Extra Sunny  Desert  
; 18  Sunny  Desert  
; 19  Sandstorm  Desert  
         
; 20  Underwater     
; 21  Extracolours 1     
; 22  Extracolours 2 

; 23  Unfreeze weather 
; 24  Unfreeze weather now
# 	set -1 to skip.
	iFreeze		= 1
	
	[TrafficDensity]
#	set 0.666 to skip.	
	fVeh	= 0.222
	fPed	= 0.222
	
	
[OT]]


[[Performance]
# 	In MB
	iStreamMemory 	= 256
	bDrawFPS		= 0
	bAudioProcess	= 0
	bReverseRes		= 0

	[FPSLimiterLimit]
	iOn		= 24
	iOff	= 48
[Performance]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Vehicle]
	[Wheel]
	fTurnSpeed 	= 0.07
	bResetRot	= 0

	[Light]
# 	In hour
	iOnStart	= 16
	iOnEnd		= 17
	iOffStart	= 7
	iOffEnd		= 8
	fBackLightSizeC	= 0.3
	fHeadLightSizeC	= 0.2
	bHeadLightSizeR+ = 1

	[Dist]
	fLod	= 160.0

	[InitDist]
	fPathSearch	= 400.0
	fFrontMax	= 310.0
	fFrontMid	= 300.0
	fFrontMin	= 270.0
	fBackMax 	= 200.0
	fMin		= 240.0

	[RemDist]
	fNormal		= 350.0
	fMax		= 450.0
	fLookDown 	= 250.0
	fEmergency	= 200.0
	fTrain		= 600.0

	[ShadowProcClassicEffectInAdv]
	bEnable = 0

	[SkidmarkColor]
	bRandom		= 0
	ucR			= 0
	ucG			= 0
	ucB			= 0
	ucSandR		= 71
	ucSandG 	= 71
	ucSandB 	= 61
	ucBloodR	= 40
	ucBloodG	= 1
	ucBloodB	= 1
	ucMudR		= 45
	ucMudG		= 32
	ucMudB		= 6

	[Train]
#	No effect if disable ingame when enabled before
	bLongCarriage	= 1

	[Flipped]
	iDecPedHealth	= 2
	bBurn			= 0
# 	This effect only if you inside
	iCameraShake	= 40

	[LowHealth]
	bEngineBroken	= 1
	fDmgParticle	= 100.0
	fBurnHealth		= 100.0

	[TaxiLight]	
# 	When night/Foggy/Rain/Strom
	bEnable	= 1

	[RoadBlock]
	bSiren	= 1

	[TrafficTrailer]
	bEnable	= 1

	[Backfire]
	bRacingCar	= 1
#	Or
	bLowRider	= 1
# 	Or
	iCarPrice>	= 0
	bWithShadow	= 1
	bSoundID	= 1131
# 	0 = Gunflash
	iEffectSet	= 0
	bBike		= 1
	bTrafficVeh	= 1

	[Securicar]
	bArmedDriver	= 1

	[TrafficCarDoorLock]
# 	In percent
	iChance	= 10

	[TrafficManagement]
	bStrongBrake	= 1
	fMaxMinSpeed	= 6.5
	fMaxMaxSpeed	= 38.0
	fAccel			= 3.8
	iMaxMaxRoaming	= 69
#	popcycle.dat max veh roaming.
#	Cant restore to default when reload ingame.
#	set -1 to skip
	iPatchMaxGlobal	= 50

	[TurnSignal]
	bEnable	= 1
#	Player vehicle
	iWidget	= 77
# 	In MS
	iTilme	= 500
	fFrontXInc 		= 0.095
	fBackXInc		= 0.07
	fFrontSize		= 0.4
	fBackSize		= 0.3
	fBikeSizeDiv	= 2.0

	[Taillight]
	bEnable		= 1
	iShadowType	= 3
# 	Offset from backlight
	fYDec		= 1.6

	[Taillight1Source]
# 	Offset from backlight
	fXMax	= 0.2
	fSize	= 1.0

	[Taillight2Source]
# 	Offset from backlight
	fXDec	= 0.25
	fSize	= 1.2

	[TaillightIntensity]
	fBaseBrake	= 120.0
	fBase		= 80.0
	fNightDiv	= 1.15
	fMaxHeight	= 5.0
#	Because white light is too bright.	
	ucReverseDec = 25

	[Reflection]
#	visual bug, not recommended
      bGlass	= 1
#	Constant value
	f0	= 990.5
	f1	= 990.5
	f2	= 980.85
	f3	= 920.0
	f4	= 997.35
	f5	= 918.4
	f6	= 1090.0
	f7	= 929.1

	[TractorLight]
	bEnable = 1
	
	[AutoTune]	
#	If you use modded car and get random crash disable this or fix vehicle tuning info.
#	0 = disable 1 = paintjob only 2 = all except wheel 3 = wheel + paintjob else = all.
	iAutoTuneMode = 1

[Vehicle]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[PlayerVehicle]

	[ChangeCameraHeight]
# 	Activate by swipe widget CAM
	fStep	= 0.2

	[TurnOnOffEngine]
	bEnable				= 0
	fTurnOffSpdLimit 	= 1.0
	bAlsoTurnOffRadio	= 1

	[FlippedControl]
	bEnable = 0

	[SonicBoom]
	bEnable			= 1
	iShakeCamera	= 123
	fEffectDimYInc	= 2.0

	[WaterSplash]
	bEnable	= 1
	fSpdMin	= 46.0
# 	Offset
	fY		= 0.0
	fZLimit	= 20.0

	[HydraOrHunterCannonGun]
	bEnable 	= 1
	fMaxDist	= 300.0
	bExplodeMaxDist = 1

	[HydraAfterburner]
# 	Vector offset from center. *Set fX 0.666 to auto detect.
	fX 		= 2.0
	fY 		= 8.0
	fZ 		= 0.0
	fSpeedMult	= 1.2

	[ManualTransmission]
# 	Toggleable ingame
	bEnable		= 0
#	Except Shift notif
	bDrawStat	= 1
	bWithClutch	= 1
# 	WidgetID
	iClutch		= 33 
	iShiftUp	= 25
	iShiftDown	= 22

	[Nitrous]
	bUnlimited	= 1
	bEffectHB	= 1
	bAutoInstall = 0

	[HandlingMod]
# 	Toggleable ingame
	bEnable	= 0
# 	0=DrifA
	iSet	= 0

	[Proof]
	bBullet		= 1
	bFire		= 1
	bExp		= 1
	bColl		= 1
	bMelee		= 1
	bTires		= 1
	bGasTankExp	= 1
	bStayOnBike	= 1

	[StuntSmoke]
	bEnable		= 1
	
	[Heli]
	bInstantRotor	= 1
	
	[PAutoTune]	
#	If you use modded car and get random crash disable this or fix vehicle tuning info.
#	0 = disable 1 = paintjob only 2 = all except wheel 3 = wheel + paintjob else = all.
	iPAutoTuneMode = 1
	
[PlayerVehicle]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Ped]
	[Dist]
	fDraw		= 500.0 
	fRem 		= 400.0
	fSpawnFront	= 400.0
	
	[PlayerNotControllable]
	ucWidgetAlpha	= 100
[Ped]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[World]
	[Gravity]
	f	= 0.01
	
	[Wave]
	fArea		= 150.0
	fStrength	= 1.5
	
	[WindMod]
	bEnable	= 1
	
	[Fog]
	fDivFactor	= 255.0
	
	[FlyingStuff]
# 	Offset
	fX		= 0.0
	fY		= 1.0
	fZ		= 1.0
# 	In second
	iUpdRate1	= 30
	iUpdRate2	= 60
	
	[LamppostBrokenWhenInArea]
	bGang		= 1
	bGangWar	= 1
	bPoor		= 1

	[LamppostInsects]
	bEnable	= 1
# 	Offset
	fX	= 0.0
	fY	= 1.0
	fZ	= 2.0
	
	[SceneDrawDist]
	fMultLow 	= 15.0
	fMultMed 	= 25.0
	fMultHigh 	= 35.0
	fMultMax 	= 45.0
	fBase 		= 1234.0
	fMaxLow  	= 2000.0
	fMaxMed 	= 3000.0
	fMaxHigh  	= 4000.0
	fMaxMax 	= 6000.0

	[ObjectDrawDist]
# 	fObjDrawDistMult = (iDrawDistSett - 100) / 10.0

	[LodDist]
	fLow 	= 450.0
	fMed 	= 550.0
	fHigh 	= 650.0
	fMax	= 750.0
	
	[VisibilityDist]
	f0	= 450.0
	f1	= 450.0
	f2	= 480.0
	f3	= 560.0
	f4	= 460.0
	f5	= 480.0

	[SkyBox]
	bEnable	= 0
#	In 24 hours
#	Priority
#	0 Night (fill empty hour)
#	1 Afternoon
#	2 Day
#	3 Morning
	iMorningStart	= 5
	iMorningEnd		= 10
	iDayStart		= 11
	iDayEnd			= 15
	iAfternoonStart	= 16
	iAfternoonEnd	= 19
	
	[SkyboxDynScale]
	fDivFactor		= 3000.0
	bProcPositive	= 0
	

	[IfSkyBoxNotEnabled]
# 	Always disable when skybox enabled
#	== max fx
	bPlaneTrail	= 1
#	>= med fx
	bFarCloud	= 0
	
	[SunAndMoon]
	fDistMult	= 0.600
# 	Dynamic size multiplier divider. *Greater value = Smaller size.
	fDynSize	= 14.0
# 	This make awesome effect to veh/ped mostly when sun in horizon.
# 	Disable if crash in open world (your device doest support it?).
	bCastLight	= 1
# 	Initial size without multiplier!
	fMoonSize 	= 2.1
	ucMoonR 	= 210
	ucMoonG 	= 210
	ucMoonB 	= 210
	ucMoonA 	= 255
#	if bCastLight == 1
#	Moonlight 
	ucMoonLghtR	= 95
	ucMoonLghtG	= 95
	ucMoonLghtB	= 185
#	Sunlight follow sunRGB @ timecyc.dat	
	
	[Shadow]
	fAdvOpacityDec	= 19.0
#	Direction to sun.	
	fAdvDirFactor	= 2.91
	
	[HousesAccessible]
	bEnable = 1
	
[World]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[HUD]
	[CleoMenu]
	fBlurStrength 	= 2.0
	bHidePlayer		= 1
	bHideVeh		= 1
	bResHudColor 	= 1
	
	[ChangeRadarMode]
	iWidgetIDSwiped = 160
	
	[Health]
# 	set -1 to skip
	ucR = 100
	ucG = 100
	ucB = 100

	[Money]
# 	set -1 to skip
	ucR = 100
	ucG = 100
	ucB = 100

	[Blw]
# 	set -1 to skip
	ucR = 100
	ucG = 100
	ucB = 100

	[Armor]
# 	set -1 to skip
	ucR = 100
	ucG = 100
	ucB = 100

	[Tx]
# 	set -1 to skip
	ucR = 100
	ucG = 100
	ucB = 100

	[WantedStar]
# 	set -1 to skip
	ucR = 100
	ucG = 100
	ucB = 100

	[Widget]
	ucAlpha = 150
[HUD]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Gang]
	[War]
	bBuildingOnFire	= 1
	bEnableTraffic	= 1
	
	[MemberRoaming]
	iMax	= 9
	iMin	= 8
[Gang]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Camera]
	[WaterDroplet]
	bEnable	= 0
	
	[Aim]
	bDrawCrosshair	= 1
	
	[PedTargetHealth]
	bDraw			= 1
	ucBackR			= 110
	ucBackG			= 110
	ucBackB			= 110
	ucBackA			= 85
	ucFrontR		= 230
	ucFrontG		= 230
	ucFrontB		= 230
	ucFrontA		= 121
	fFrontSizeYMult	= 5.1
#	Multiply calculated front multiplier
	fBackSizeXMult	= 21.0
	fBackSizeYMult	= 1.5
# 	Auto disable when bDraw = 1
	bAutoAimTargetMark	= 0
	
	[ShakeBlur]
	bEnable	= 1
	
	[GarageCam]
#	No effect if disable ingame when enabled before	
	bFollowPlayer	= 1
	
	[ScreenDirt]
	bEnable		= 1
	fScaleXMult	= 2.5
	fScaleYMult	= 2.1
	ucR			= 150
	ucG			= 150
	ucB			= 150
	ucAlphaMax	= 100
	ucAlphaMin	= 0
	ucIncStep	= 5
	ucDecStep	= 1

	[SunMoonLensFlare]
	bEnable		= 0
#	force always use texture with _0 suffix (ignore skybox state).
	bTex_0		= 0
	bIncludeMoon = 0
	fScaleXMult	= 2.1
	fScaleYMult	= 2.1
	fPosXMult	= 1.0
	fPosYMult	= 1.0

	[DK22Pac]
# 	Max 45
; 28
	iPropTotal = 10
	[RawData]
; h 23
	0.9     0.0     1 0.0   22   500.0  500.0 120   120   120  180
	1.0 	0.0 	0 0.0 	16 	1000.0	150.0 150   150   150  230
	-2.5 	0.0 	2 0.0 	17 	90.0	90.0 100   100   100  240
	-0.5    0.0     1 45.0  18 	90.0     90.0 150  45   80  250
	
	0.0     0.0    1 0.0   26    30.0   30.0 120 120 120  110
	-0.2    0.0    1 0.0   26    50.0   50.0 120 120 120  110
	-0.9    0.0    1 0.0   26    80.0   80.0 120 120 120  110
	
	-1.5    0.0     1 135.0 19   65.0    65.0 150  45   80  250
	1.0001  0.0     2 0.0   20  320.0   320.0 100 100  100  150
	1.0     0.0     0 0.0   21   300.0  300.0 150 150  150  200
	
; 1.0 0.0 0	40.0 16	1000.0   150.0	64   64   64  200
; 1.0001 0.0 2 0.0 17	150.0    150.0	255  255  255 200
; 0.9 0.0 1	0.0	18	550.0    550.0	80   80   80  200 ;c
; 0.9 0.0 1	0.0	19	110.0    110.0	80   80  80   200
; 0.9 0.0 1	0.0	20	150.0    150.0	80   80  80   200
; 0.6 0.0 1	0.0	21	20.0     20.0 	40   25   0   200
; 0.58 0.0 1	0.0	22	50.0     50.0 	25   30   0    50
; 0.54 0.0 1	0.0	23	70.0     70.0 	30   20   0    50
; 0.48 0.0 1	0.0	21	8.0      8.0  	40   5    0    50
; 0.44 0.0 1	0.0	24	4.0      4.0  	40   10   0    50
; 0.64 0.0 1	0.0	25	50.0     50.0 	115  100  10  200
; 0.38 0.0 1	0.0	26	15.0     15.0 	10   20   40   50
; 0.34 0.0 1	0.0	27	20.0     20.0 	40   20   0    50
; 0.32 0.0 1	0.0	22	20.0     20.0 	40   30   0    50
; 0.28 0.0 1	0.0	23	30.0     30.0 	40   15   0    50
; 0.26 0.0 1	0.0	26	15.0     15.0 	5    20   40   50
; 0.22 0.0 1	0.0	27	35.0     35.0 	40   10   0    50
; 0.20 0.0 1	0.0	22	14.0     14.0 	40   25   0    50
; 0.16 0.0 1	0.0	27	25.0     25.0 	40   20   5    50
; 0.12 0.0 1	0.0	26	30.0     30.0 	40   25   10   50
; 0.10 0.0 1	0.0	24	8.0      8.0  	40   10   0    50
; 0.0 0.0 1	0.0	23	35.0     35.0 	10   25   40   50
; -0.2 0.0 1	0.0	23	50.0     50.0 	40   30   0    50
; -0.4 0.0 1	0.0	22	25.0     25.0 	25   40   0    50
; -0.6 0.0 1	0.0	27	30.0     30.0 	20   40   0    50
; -0.8 0.0 1	0.0	26	35.0     35.0 	15   40   0    50
; -1.0 0.0 1	0.0	23	40.0     40.0 	10   40   0    50
; -1.2 0.0 0	0.0	28	200.0    200.0	40   5    0   200
	
	
#	Camera setting, .
	[[VehConstantValue]
	
		[FieldOfView]
		fMax 		= 85.0
		fFadeMult	= 0.98
		fStartSpd	= 0.1
		
		[RawData]
		1.3 1.0 0.4 10.0 15.0 0.5   1.0 	1.0 0.85 0.2  0.075 0.05 0.8  0.7854  1.5533
		1.1 1.0 0.1 10.0 11.0 0.5   1.0 	1.0 0.85 0.2  0.075 0.05 0.75 0.7854  1.5533
		1.1 1.0 0.2 10.0 15.0 0.05 	0.05 	0.0 0.9  0.05 0.01  0.05 1.0  0.17453 1.2217
		1.1 3.5 0.2 10.0 25.0 0.5   1.0 	1.0 0.75 0.1  0.005 0.2  1.0  1.5533  1.5533
		1.3 1.0 0.4 10.0 15.0 0.5   1.0 	0.0 0.9  0.05 0.005 0.05 1.0  0.34907 1.2217
		1.1 1.0 0.2 10.0 5.0  0.5   1.0 	1.0 0.75 0.1  0.005 0.2  1.0  0.7854  1.5533
		1.1 1.0 0.2 10.0 5.0  0.5   1.0 	1.0 0.75 0.1  0.005 0.2  1.0  0.34907 1.2217
	[VehConstantValue]]
	
	[[PedConstantValue]
		fHeight? = 0.6
		[RawData]
		2.0 0.15 	2.0 	4.0  0.8 0.1 	0.5 	0.8  0.1 	0.1 	0.02
		1.0 0.7854 	1.4835  0.6  2.0 0.15 	2.0 	3.0  0.9 	0.1 	1.0
		0.8 0.1 	0.3 	0.05 1.0 0.7854 0.7854 	0.6  2.0 	0.15 	2.0
		4.0 0.8 	0.1 	0.5  0.8 0.1 	0.1 	0.02 1.0  	0.7854 	1.4835
	[PedConstantValue]]
	
	[[Zoom3]
		[RawData]
		6.0 6.0 15.9 15.9 15.0 0.0
	[]]
	
	[[Zoom2]
		[RawData]
		1.0 1.4 0.65 1.9 6.49 0.0
	[]]
	
	[[Zoom1]
		[RawData]
		-1.0 -0.2 -3.2 0.05 -2.41 0.0
	[]]
[Camera]]



# EOF